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Rex von Broven (mini-revamp wip)

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Post by Jun 14/3/2021, 2:25 am

Asentari


Character information

Name: Rex von Broven
Age: 18
True age: 22
Sex: Male
Personality: He cares for those that gets close to him, which unfortunately is entirely too easy for a human or another Asentari to do. But he'll also level with them harshly if need be. In battle, he's often silent, cold, and calculating. He stays quiet about his work for the Oculi Draconis because being an assassin is very much a stigma. Though he does inspires to one day surpass his caretaker and Primoris Rex, Alura, but his first obstacle is Shade, the current leader of the Assassin's Guard. Still, he's close to both of them and will carry out their orders without question.

Rex is confident in his abilities due to a large part on who all trained him. As Alura's adopted son, he's trained with most of the upper echelon of the Oculi. He can come off as a little cocky because of this training. He knows he's young, and largely inexperienced, though that has changed somewhat recently, but he's still willing to get out there and get some experience. That said, he does gets over his own head at times, seen when he decided to have his training group attack a camp. He acknowledged that if it weren't for Kairi's group, they likely wouldn't have won.

He's only really an introvert when he's on a mission. Otherwise, if there's a party, he's probably there. Maybe not getting drunk off his ass, but there and having a good time. He's also quite the charmer, being able to even crack seemingly cold people like Krad, his former next door neighbor. Though he is exceptionally picky about his dates. He holds himself almost like a teenager, which helps a little bit, despite barely being out of that stage of life.

Intelligent and resourceful, he's gotten out of scrapes that even his superiors couldn't believe. After the first five times of giving him suicide missions because he pissed them off, they stopped trying, and instead became the go-to guy for such seemingly impossible missions of extreme importance.

A combat expert, he doesn't mind volunteering his time at local private academies for training future soldiers, assassins, etc. He mostly does it to see and converse with Krad. But none the less, he enjoys the interaction with the students, despite not being much older than they are. He's thirsty for his peers' approval due to his treatment by his father. That said, don't be afraid to tell him that's he's wrong or have the facts wrong.

Fear means nothing to him. Of course, he does fears some things, but he's one to face them head on and not let it rule his life. He did that once, and isn't going to do it again. He knows pain very well, and tries not to cause others pain, while also stopping others from inflicting it on those weaker than him, a result from abuse he's suffered as a child.

He has a strained relationship with his family members. Though the heads of the side families are cautiously optimistic, at least one cousin is openly hostile, another is a hard read, and the last he hasn't met yet (well, re-met). He doesn't really know how to handle Luca, though Kairi suggested to just continue being true to himself and just let time run its course. Though he was somewhat disapproving of Leon's warning to Aline about Nylara, all he really has is the same suspicions as his adopted mother. Still, it was reassuring that many of their allies already had a distaste of her for one reason or another. But he also wants more information on that. How he goes about it will be very much a test of his own leadership abilities.

He has no love of slavers and pirates. Rex can also see the larger picture to an extent, seen when he didn't bother getting permission first before setting out to assist in rescuing Aline. He's openly hostile to Kronos though is willing to work with him if it suits their interests. Still, he wants the traitor dead. He's not a fan of others that are openly racist, though he could understand some apprehension of Heanta. Though meeting Vala has taught him to also not judge so much. As such, he's not a fan of Armagand, and tends to avoid him whenever possible.

He wants people to see him for who he is, seen both with his attempt to sway Lilian Toral's opinion and with his own family. He has his own criticisms of the Contact War, being one of the more calmer heads, asking for a more tempered response. Nevertheless, he shares his opinions with Alura...their mutual dislike when the Senate gets involved in internal military affairs, the belief that nobles still hold too much power, Alura's own regrets about how she reacted in the Contact War, etc.

Likes/dislikes: Alura and Shade, making friends, high places. dislikes the nobility, slavers, and overly drunk people.
Fears: Failure, Death (his own mostly), and meeting a bonafide dragon.

Appearance

hieght: 5'10"
weight: 150 lbs
Appearance:  He has some navy blue scales covering most of his right side between his armpit and just below the hip. In the middle of which is his Draconis Seal, in bone about the size of two one fifty cent coins. Obviously, he has slitted eyes and longer than normal canines. But is otherwise a very normal, if a bit pretty, looking boy with longer blond hair and blue eyes. Slender, he does have a good amount of muscle, with the beginnings of a four pack, but is otherwise lean, and doesn't really show his physical strength. The blue iris closest to his pupil is a darker blue than the rest of the eyes, so it makes it difficult for someone to tell that they're slitted unless they're very observant or in extremely good light. Unlike most other Asentari, his skin does feel slightly scaly, even where he doesn't have any scales.

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clothing: What's in the picture when not expecting fights (except with shorter boots, cuz those look silly), and a black/silver version of it, but otherwise he typically wears black, light, nondescript clothes and soft, yet durable, shoes. Black trousers, boots, and shirt is also a common outfit for him, when he's forced to go flying. He doesn't have much variance in clothing choices, though will try on something new once in a while. Particularly to abide, at least somewhat, by other cultures. His cousin Sheila may also have a word to say about what kind of clothes he wears.

Fighting style


General Fighting Tactics: When stealth is an option, he prefers a simple beheading. With scythe or sword, it matters not to him, just depending upon the situation. While he does switch weapons in accordance to his surroundings, he typically starts off with his scythe, using it to deflect attacks and counter attacking at breakneck speeds. Even using its various tricks to keep opponents on their toes. A favorite tactic that he does either with a friend or with the environment is using swinging his scythe blade out, extending the chain, and the person or if he times it right hooking the chain on the surroundings, making the chain and scythe head bend back towards the opponent and slicing off their head.

He uses his sword less often. Though if someone was able to get his weapon positioning right and try to strike where it would take too long to bring his scythe to bear, he'll use the sword on his back to block, parry, and/or counter attack, then put it back on his back. When he has to use it, he rarely uses it as a two handed weapon, preferring quicker, more rapid strikes and mixing in some of his magic.

While his main weapon did change, he still refers to it as his scythe, and the new design allows him to use it in a non-lethal method much more easily. It is also much easier to carry in public.

Combat Stats-

( All stats are considered average unless stated. Stats must be balanced. You must decrease a stat to increase a stat. Raising one to good means you must lower one to fair. Read The Character Combat Stats Guide for more information)

Strength || Good
Speed ||  Good
Agility ||  Good
Durability || Poor
Stamina || Average
Magical power || Fair

Strengths: Resourceful: He doesn't just convinces people to help him, he stages and prepares his escape routes, weather on the fly or beforehand. He is extremely good at finding another way, as reckless as it sometimes seems. He's very adaptable.

Pain Tolerance: Having been abused most of his life, he's gained a higher tolerance for pain.

Flexibility/acrobatics: He can pull off some impressive acrobatics to avoid some damage, dish some out, and retrieving his weapons should he have to. While not as flexible as the likes of Krad or Aether, it's still fairly impressive and enough to keep up with others.

Weaknesses: Long-Range: He has trouble dealing with ranged opponents that spots him. With no bow and arrow, and only a fair amount of magic power, he has to rely on throwing things to conserve his power. He also doesn't have the talent for a bow and arrow, nor the aim for a crossbow or something similar. He'd often hurt himself and others when using a bow and arrow. And while he could throw his weapons with okay accuracy, throwing anything else definitely is more miss than hit.

Inexperience: While it has gotten better, he is not wise in the way of the world. Even though he's fought some tough opponents, compared to others, he still feels like he's the weakest of them, and has relatively little combat experience, and even less leadership experience.

Reckless: He's eager to prove himself in any way possible. Prove that he's a capable head of his family, and not at all like his father, prove that's a powerful warrior, prove that he's a worthy successor to Alura. As such, while he does think things through some, he's still reckless to a fault, and his ideas and strategies are reckless by nature. High risk for a high reward.

Weapons

Primary Equipment
Name: Tempestas Virgam
Type: Large Weapon
Description: A three section staff, each section is two feet in length, for a total of six feet. The chain, made out of Aurilium, extends its reach to 25 feet total, not counting the six inch, dagger like blades hidden on each end. From the tip of the scythe blade to the shaft of the staff, it is one and half feet. These fold into the staff, with only the tips embedded as to not cut anyone.  The materials for the weapon were all recycled from his scythe, including the Aurilium. The changes were done to be a little more practical, especially carrying it around. And add in the fact that it would be easier to not kill someone with a staff if need be.

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Enchantments:

Name: Reflect
Type: Offensive/Defensive
Damage Category: Varies
Description: It can absorb one energy/elemental based offensive spell, converts it into electrical power, and fired back, at -1 stage damage, but also faster. If the ability is very weak, it's speed and power does not change, but he can absorb up to ten at once for a single strike, but still requires a one post cooldown. Cannot absorb liquid or solid abilities/elements. The maximum power he can absorb is average damage (total).
Duration/Cooldown: Minimum of 2 post cd, otherwise same as ability absorbed +1.

Name: Penetrate
Type: Offensive
Damage Category: strong
Description: It can dispel one energy/elemental based defensive spell/ability that isn't solid/liquid, up to strong powered defensive ability. It cannot weaken barriers/defensive spells stronger than this.
Duration/Cooldown: 1 + cooldown of the ability destroyed.
Price: 600
Secondary Equipment
Name: Noctis Ferrum
Type: Small weapon
Description: A black and navy blue one handed longsword with a place to hook a blade or something for some extra tricks, etc. Though it doesn't have anything else. The sheath  is often on his back, and is designed in such away that it can quickly be drawn and put back with it clasping shut.

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Dragon Element

Element: Lightning.

Name: Dragon Breath
Type: Offensive
Damage Category: Average
Description: The Asentari can breath out a powerful blast of their element. Generally speaking, the stronger the Asentari, the more devastating the attack, but this is their most powerful racial ability.
Cooldown: 3 post cooldown.

Name: Spark
Type: Offensive
Damage Category: Very Weak up to x10
Description: From anywhere on his persons, he can fire a very weak stream of electricity. Only a foot at maximum range. It might leave electrical burns on the surface of the skin, but nothing major. IF used 10 times or more, it does incur a one post cooldown, but this is unlikely to happen.
Cooldown: 1 if ten is used

Base Form Customs

Name: Flash
Type: Support
Damage Category: N/A
Description: A part of his body sparks extremely brightly, causing severe blurry vision for a few seconds. He is effected by this too, so the tell is if you see him close his eyes and you know his ability set, this is likely his next move. Those with high tolerance to brightness, if you close your eyes before it happens, or have some sort of eye protection can deal with this better. It is mostly used to assist in escaping trouble.
Cooldown: 2 posts

Name: Clairvoyance
Type: Support
Damage Category: None
Description: By quickly fluctuating the nerves in his brain, he can cancel out the effects of one illusion ability. Then he needs time to recover, so if one has multiple illusion abilities, you'll catch him in one. This is assuming he notices it is an illusion. More subtle ones will be more effective than super obvious ones. And if used when not under one...well, sucks to be him, cuz it still has that one post cooldown.
Cooldown: The cooldown of the illusion cancelled plus one post.

Name: Blood Regeneration
Type: Restorative
Damage Category: N/A
Description: While he doesn't regenerates like a Heanta or anything like that, he does replenishes his blood supply quicker than normal. This is passive, and it would take a major artery or two before he would bleed out. Or other major injury. Even then, there is more time to save him than normal people.
Cooldown: Passive

Draconic Seal Lvl 1

Seal appearance: A bone imprint of the symbol below, in the middle of his patch of scales between his hip and armpit on his right side. It is the size of two fifty cent coins

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Transformation method: He simply touches the seal and wills it to unlock his transformation.
New appearance: There isn't a whole lot of difference. His left side gets a repeat of the scales and seal as the right, his neck grows a couple of inches and becomes covered in blue scales with dots of red in them. The biggest things include a ribbed bone bracer on each forearm, and a six foot bone whip from between his shoulder blades, right were the spine is. The whip is pointed and edged, and is completely controllable.

Dragon Element Custom

Name: Double Zap
Type: Offensive
Damage Category: 2x Average
Description: Two big blasts of electricity is fired from his hands or feet. The balls of energy is four feet in diameter. Each blast deals average damage. Range is 65 feet, though accuracy is an issue until about 20 feet.
Cooldown: 4 post cooldown

Draconic Seal Lvl 1 Abilities

Name: Repel
Type: Defensive
Damage Category: Average
Description: He can repel an attack made of metal at relatively average power. Or slow down a heavier attack (strong, but not very strong. This is in regards to someone that is strong/very strong or a metal manipulator).
Cooldown: 4 posts.

Name: Confusing Nerves
Type: Offensive
Damage Category: Weak
Description:  For two posts, the nerves are switched and moved diagonal, so when the target moves his left arm, his left right leg moves instead, ect. At first, they'll feel a harmless jolt throughout their body from a punch, kick, headbutt, etc, then it'll take effect. The part is surging with electricity, so you know it's coming. However, so long as there is insulation between your skin and anything metal, it will block it and prevent it from affecting you and he'll have to wait three posts before attempting it again. Only direct contact with skin/thinner clothing will do. So leather armor will protect you just fine.
Cooldown: 3 posts.

Name: Bone Dagger
Type: Support
Damage Category: N/A
Description: He creates a bone dagger from his palms to use, up to five. Sharp, it will easily slice flesh, but is mostly useless against medium armor. He usually use them as throwing daggers, but his accuracy is questionable at best.
Cooldown: 2 post cooldown.

Boosts: Strength, speed, agility, and magic power are boosted +1.


Draconic Seal Lvl 2

Seal appearance: The same as above, but imprinted in three places, two in bone at his sides, the last in a bright, cyan marking on his chest.
Transformation method: Like before, he touches one of the seals and wills it to unlock.

New appearance: He gains an extra five inches in height, and a wingspan of forty feet, just large and strong enough for flight. They also fold in quite well, making them less of a target and out of the way of him. His bone whip gets much longer at twenty feet. He gains two spikes, one just above the whip, and the other at the base of his neck, angled downward slightly. The wings are a silvery blue in color, and his wrists gain scales, like cuffs. His left eye color changes to red, and his fingernails and toenails turn into claws.

Dragon Element Custom

Name: Lightning Scythe
Type: Offensive
Damage Category: Average
Description: With a swipe of his claws or weapon, a blade of electricity slices out right behind the initial blow, aiming just below or above the initial blow. While it does cut, it also gives a nasty jolt and electrical burns with damage equal to average. It's a close range attack.
Cooldown: 3 post cooldown

Draconic Seal Lvl 2 Abilities

Name: Reaper's Graveyard
Element: Bone
Description: This guarantees that he is never without a weapon, though that doesn't mean it isn't used for awkward strikes at range. He'll fire bone bullets from his fingertips/claws or a bone dagger from his mouth, even adding on to his bone whip on his back or scythes. Aside from his wings, this turns the rest of his body into a weapon. Generally, the smaller the projectile, the weaker it is. He could create pieces of bone armor around parts of his body, but at the cost of limiting his mobility if he does more than just a few smaller pieces (like both his forearms, or both his shins, or a single torso piece, anything more than that and he loses speed by -1). Though bone shields isn't a problem. Generally speaking, accurate ranged attacks end at 30 feet, though can launch small, medium or large projectiles, which travel up to 100ft, 50ft or 25ft respectively, and deal more physical damage for their size. . Anything more than that, less movement is needed to dodge if need be to dodge it.
Cooldown: Lasts 3 posts, four post cooldown
Effect: Solid Based

Name: Chain Lightning
Type: Offensive
Damage Category: Weak, up to 5x weak
Description: Great for crowd control or two opponents, or something metal nearby, a lightning strike that bypasses metal armor can attack up to 5 targets with weak damage and surface electrical burns. Or go back and forth between two targets or one target and their loose weapon nearby. The target must be within ten feet of each other to "chain" between them. Assuming of course, if it hits anything during any of it's limits. His initial max firing range is 25 feet, then refer to the ten feet limit for the "chain" part of it.
Cooldown: 5 post cooldown

Name: Storm's Reaper
Type: Offensive
Damage Category: Very Strong
Description: A harmless black "line" of electricity is planned and set before movement up to 35 feet. Dark blue and black electricity sparks around Rex as he forms a black, electrical scythe. Moving at incredibly fast speed, he aims for a kill shot. Or tries to. If it doesn't kill someone, it does very strong damage. It is very difficult to dodge once he gets moving.
Cooldown: 5 post cooldown.

New Boosts: Magic power +2, Strength +2, Agility +2, Speed +2

Background

History: Rex was born to a noble house of lightning Asentari in Upper Edia. Granted, a small village, but it was well enough known in the Capital. Since he was young, his mother was abused, and after she died when he was seven, he was the next target while also being groomed to succeed his father. Who always seemed disappointed in him. His world was a place of fear and darkness. Until he was ten, when it started to look up a little bit.

He noticed a small, blue haired boy being picked on for being so small. Knowing what it felt like, the average height Asentari stepped in, and helped him. Even started to play with him. The two became surrogate brothers. Even after beatings from his father, Rex still defended the stoic ice Asentari. Much to his father's chagrin, who felt like he shouldn't mess with "lower born Asentari and humans." The man was an elitist, but was at least smart enough to not take out his frustration on others, for the exception of Rex. And Rex wasn't taking to any of the lessons all that well if at all. For four years, he endured in fear of his father, while gaining a little courage to help Krad and take on bullies far closer to his size.

It all came to a head when he was fourteen, when he was to decide which school to go to. He chose the private military academy in Eapara in the hopes of getting away from his father. When his father found out, the man went into a blind fury, beating him worse, and even choking him. This lasted two days, when the commotion was so loud that the travelling Primoris Rex and her friend, the Sicarius, barged in to see what was goin on. When the tall woman saw that Rex's dad was choking him and was about to kill him with his long sword, she jumped in.

The fight didn't last long, and Rex witnessed the woman tearing his father's skull apart almost neatly in half with her bare hands, his brain spilling out onto the velvet carpet. Instead of being afraid, he was ashamed at his own weakness, and looked at her with admiration for what she'd done. Alura spoke to him directly. "What do you want, boy?" It was a simple question...but it seemed to have fueled him. He tried to stand up twice before succeeding, albeit extremely painfully. His response had at type of resolve in it that could not be broken. "I wanna stand up...a hundred feet tall...I don't want fear to lead my way...I want to run a hundred miles strong...I don't want to be the same!" He yelled. He noticed her eyes had widened ever so slightly. Walking over to him and gently patting his head, she spoke again. "Go pack your things. I don't care if you take my name or not...but I'm looking after you now." Still in tremendous pain, he'd left to do just that, but heard her spoke to the large man with the long black horn on his head to not help him, for fear that it would insult him. And she was right...it would have insulted him. Upon leaving, he took his father's all divinium, navy blue sword. It was a family heirloom, but it was a good blade...a shame to waste it otherwise.

Staying with her before he started classes, it was quickly discovered he had a natural talent for close range weapons, whether it was staffs, swords, daggers, or scythes (which he seemed unnaturally drawn to). No one who stuck around to see her train with him, or asked by her to train with him, had seen such natural talent with weapons, even duel wielding such odd ones like a spear and dagger. It was almost an unorthodox style of fighting. But it was also quickly found out that he couldn't use a bow and arrow or crossbow of any kind, often having to have his arms patched up, along with a few unlucky spectators.

When classes began, he felt much more at ease and confident with himself, even Krad, who had visited him just before, said he liked the new Rex better. The class seemed fairly average, for the exception of a shorter red head Asentari, who seemed younger than the rest of them. It became clear that he was in fact the same age as everyone else, but he had a different aura...more mischievous and malevolent. It soon became clear that Kronos was not one to mess with, despite his own lean and slender build.

And soon became the blonde's rival. When the two of them sparred, it lasted for five or more minutes. And the record was always shown to be a draw, or if one won, the other soon evened the score. The two of them were similar in regards to grades, fairly average in team battles, but excelled in individual fights. It was soon decided that both were too strong for the first years. Unlike some rivals, however, the two didn't like each other. Both wanted to be strong, but Kronos was almost tyrannical, where Rex was more kind and wanted to use his strength to help people and inspire.

The two graduated at sixteen, compared to seventeen or more commonly eighteen. Rex was immediately taken in to be his benefactor's apprentice, while Kronos was sent to be in the general military. Something he did not take well. Rex heard the man had killed four people before storming out, four years later. He had even killed the Kelari he had ridden on to get away. Despite the dislike, it still felt like a betrayal. Rex vowed to either bring Kronos back or kill him. A few weeks after his initial graduation, Shade, the Sicarius of the Oculi Draconis, gifted him with a specialty scythe just for him.

In between doing odd jobs for the Oculi Draconis, from simple messengers to killing bandits causing problems, Rex assisted Krad with his own studies. He had done a few missions everyone thought would be over his head, only to come back with no issues. He is kind of like an honorary member of the Oculi Draconis now, and is respected somewhat, but still has a long ways to go...

Side notes:  N/A
Rp example: alien pale pig affraid

_________________
Rex von Broven. Asentari. A-5
Nichol Shard. Human. A-3
Krad Obidaiya. Asentari. A-3
Kronos Lohengrin. Asentari. R-1
Rory Bloomfield. Human. R-1
Aether Favonius. Human. A-3

Tohma Tomoshibi. Kijin. A-4
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Post by Zenke 19/9/2021, 12:17 am

Changes approved. (Note: App is a revamp. Current rank A-5.)

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Valatrix "Vala" Of The Hornless Clan R-1 Heanta
Bethany "Mercy" Merciallus A-5 Asentari
Korroth Vex Of Clan Vandel R-1 Heanta
Lilian Toral A-5 Human
Octavia Velerius A-5 Asentari
Rowan Aratris E-1 Eldari
Umbra Moonfall A-5 Heanta
Koranna "Kora" Merciallus A-5 Asentari
Gwyneth "Gwyn" Ferrum Aurora A-5 Human
Mist, The Explosive Assassin A-5 Half-Eldari
Asaka Tsuno A-5 Kijin

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Post by Orgoth 19/9/2021, 12:19 am

Seconded

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Faylandrea "Fayla" Shor A-5 Eldari
Kairi Thorne A-5 Human
Knightfall A-5 Heanta
Andreas Toral R-1 Human
Miral Nerys and Inara R-1 Eldross
Yavanna Elbereth E-1 Eldari
Armagand Kor A-5 Asentari
Eliza Kor R-1 Asentari
Kanetsugu Nakamura A-5 Kijin
Raya Nakamoto A-5 Kijin
Gohan Maedar A-5 Human
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