Asmir Ka'lesa: Dawn Of A New Age
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Xinra Kal'Dior (Crew of Raya's Gambit)

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Xinra Kal'Dior (Crew of Raya's Gambit) Empty Xinra Kal'Dior (Crew of Raya's Gambit)

Post by Orgoth Fri Sep 23, 2022 5:53 am

Undari Template


Character information


Name: Xinra Kal’Dior
Appearance Age: Early to Mid-20s
True Age: 378
Sex: Male
Personality: A scholar by nature but an explorer at heart, Xinra Kal’Dior has endured a life that he could never have imagined when he was a boy. His predilection for study has given him a somewhat quirky and awkward quality when it comes to social situations, but at his core he is a kind and peace-loving individual who loves to explore and learn as much as he can. He also loves to spread the knowledge he accumulates with like-minded individuals, which led him to establish a school in Edaria. He possesses a sharp and quick-witted mind which, as well as granting Xinra incredible puzzle-solving ability, gives him a remarkable capacity for military strategy. Though he prefers to avoid confrontation where possible, regarding the loss of life to be a loss of potential and a waste of time, he is a formidable strategist. He values his heritage and remembers his people fondly, in the good times before his exile. Xinra’s exile is a sensitive subject that he conceals from all but his crewmates.

Interms of his interpersonal skills, Xinra has improved greatly from the nervous and heavily-introverted young man he was when he first met Raya Nakamoto, the woman who would become his captain. However, he still has a clear preference for study over socialising, and he is far more likely to be found buried in a book than drowning in a flagon. Despite this aversion to people, he does share a strong bond with his shipmates, a bond that he values as greatly as any trinket. Xinra is particularly close with Radahn, seeing in the Heanta a kindred spirit who avoids battle in favour of diplomacy. He highly respects the skills and abilities of the Undari twins Kaiden and Kaina, as well as their shared heritage. Xinra also has a healthy amount of respect and admiration for his captain, having been given a chance along with the others at the end of the Second Great War when any other captain would have let them rot in a jail, though he is slightly unnerved by his captain’s recklessness and her habit of getting the crew into trouble.

Likes: Exploring, Studying, Puzzle-solving
Dislikes: Fighting, Social Situations, Radahn’s snoring
Fears: The Blight Witch of Medin Taji, Destruction of Historical Artifacts, Death

Appearance


Height: 6’
Weight: 151lbs
Appearance:
Xinra Kal'Dior (Crew of Raya's Gambit) Xinraf10
Xinra Kal’Dior has the bearing and demeanour of an intellectual, though his proclivity towards exploring with the crew of the Gambit means that he does not possess the thin and pallid appearance that scholarly types normally have. Xinra is not muscular by any means, but he possesses a toned and wiry build, a result of years of climbing and swimming and other physical activities involved in exploring the final frontier. His face has retained its youthful appearance that it had when he first encountered Raya Nakamoto, though there is a hint of his subsequent seasoning in the more assured gaze he now has.
Clothing: Xinra Kal’Dior is a scholar by nature, though he has spent more of his life as an explorer. This is represented in the attire he favours. Though most scholars prefer more academic robes and attire, Xinra is a proponent of practicality, preferring simple leather and cloth garb that is suitable for many scenarios, complete with durable cloak for certain environments.

Fighting Style


General Fighting Tactics: Xinra Kal’Dior is a very book-smart fighter, possessing great knowledge of military tactics and strategy. This meshes well with the more small-scale cleverness of his shipmates, who are more gifted in actual combat. Xinra himself is a poor fighter by his own admission, though he is a versatile and useful magical presence in any unit. When a combat encounter becomes necessary, Xinra becomes the de facto strategist for the team, formulating effective plans very quickly using his in-depth knowledge of the capabilities of his shipmates along with his keen eye for detail and his inherent problem-solving ability.

In the heat of combat, however, Xinra becomes vulnerable. Though he is not quite as consistently accurate with his chosen projectile weapon as Kaina or Radahn, he is no slouch either and he easily puts his magical prowess to use in supplementing his ranged support. Ultimately though, Xinra is susceptible to melee combat. He does not possess the natural combat instincts of the twins and Radahn, nor the improvisational skills of Raya, relying instead on his quick reflexes to evade trouble. To compensate, Xinra’s plans usually involve pairing himself up with either Raya or Radahn, using their talents to provide protection while he works without interference.

Combat Stats-

Strength || Poor
Speed || Average
Agility || Good
Durability || Good
Stamina || Poor
Magical Power || Very Good

Strengths:

  • Competent Marksman: Though Xinra prefers to avoid combat when necessary, he has made concessions to the inevitability of conflict in his line of work in the form of regular crossbow practice with Radahn. Though he is not quite as consistent as the Heanta or his fellow Undari shipmates, he has raised his skill level to at least a high military standard.
  • Versatile Strategist: Xinra lacks the combat instincts of his team, but he does have a keen mind for strategy. When combat becomes inevitable, either on the seas or on land, Xinra is highly adept at forming group plans on the fly. He always knows where to position both himself and his allies in order to maximise their strengths and cover their weaknesses.


Weaknesses:

  • Poor Melee Combatant: Xinra is a clever strategist and keen marksman, but he is vulnerable if engaged in melee combat. His own physical attributes are not suited to the rigours of close-range fighting, and he lacks the combat training or improvisational skills of his crewmates, relying on them to mask this weakness in his armoury.
  • Low Pain Threshold: Xinra is no longer the frail and bookish type that he was when he first joined Raya’s crew, but he is still some way short of the toughness possessed by his more combat-oriented colleagues.


Weapons


Adasma Weapon
Name: Orinoco
Type: Staff
Description:
Xinra Kal'Dior (Crew of Raya's Gambit) Xinras10
Orinoco was a staff that Xinra crafted in his youth and has maintained to this day. Made from the famous Adasma material of the Undari, Orinoco is fairly industrial and angular in appearance, with an octagonal cross-section and square intersectors at certain points on the body. Standing at 6 feet tall, Orinoco is topped with a twin-pronged fork-like formation, with a large aquamarine set between the two prongs. The staff is finished with a foot-long wrapped handgrip that is set a third of the way down from the top, with a sheath of bronze plating separating the handgrip from the head of the staff. The handgrip serves as a brace point for when Xinra uses the staff as a hiking stick.
Enchantments:

Name: Orinoco Flow
Type: Offensive
Damage Category: 10 x Very Weak
Description: On command, Orinoco can fire a jet of water from the crystal on its head, packing enough energy to deal Very Weak damage. 10 of these jets can be fired, with the cooldown kicking in once the 10th jet has been fired. The jets have a range of 30ft.
Duration/Cooldown: 1 post

Secondary Equipment
Name: Xinra’s Crossbow
Type: Crossbow
Description:
Xinra Kal'Dior (Crew of Raya's Gambit) Xinrax10
Xinra’s crossbow is of relatively unremarkable design. Modelled after the Mondolin designs that are used as standard in their armed forces, with a few token motifs to remind him of his home.

Spells Known

Combat Spells: Mana Storm, Greater Energy Barrier
Non-Combat Spells: Messenger, Alarm, Tiny Servant, Delve, Healing, Warding

Apprentice Water Abilities


Name: Student of the Seas
Element: Water
Description:
Effect: (Liquid based) Xinra is skilled in the manipulation of water. He can manipulate water in several ways, like throwing waves, making a wall of liquid, or making elaborate traps. He can launch small, medium or large projectiles, which travel up to 100ft, 50ft or 25ft respectively, and deal moderate physical damage for their size. An often-used technique is to form a sphere of water around himself and up to two others (depending on size) in order to traverse a body of water. The sphere is 8ft in diameter, and provides no physical protection save for keeping water and small water life out, and oxygen in. The sphere contains enough air to supply three average-sized people for the duration of the ability, and it can be propelled through water at roughly the same speed he can swim. Undari also receive a +1 bonus to speed as long as they are using their water manipulation.
Duration/Cooldown: 3 post duration with power points reduced by 2 for the duration, 4 post cooldown.

Name: Special Stream Cannon
Type: Offensive
Damage Category: Strong
Description: Xinra can generate a water beam of considerable power that shoots towards a target with alarming speed. The beam has a 5 ft radius, inflicts Strong damage on anything in its path, and travels 60 ft before dissipating.
Cooldown: 3 posts

Apprentice Custom Abilities


Name: Scholar’s Rest
Type: Healing
Description: Xinra’s hands begin to glow with blue-green energy and he is able to channel that energy into a target he is touching.
Effect: As long as contact is maintained, the target's wounds will be healed. The more severe the wounds, the longer this healing will take. The scale is as follows:
Damage CategoryTime neededExamples
Light1 postCuts, bruises, hairline bone fractures, light burns
Moderate2 postsDeep lacerations, minor bone fractures, moderate burns
Heavy3 postsMulti-layer lacerations, bone breaks, 3rd degree burns
Severe4 postsMinor organ damage, Multi-point bone breaks, severed limbs, charred flesh
Critical5 postsModerate organ damage, severed limbs, major blood loss
Limbs can be reattached using this healing, but not regrown using this method of healing.
Limitation: This ability requires hands on contact. This ability cannot be used if the user is in the second stage of exhaustion state or higher. Only restores the target's physical body. It does not restore their stamina or magical energy.

Name: Scholar’s Salve
Type: Restorative
Damage Category: None
Description: Using his magical power and extensive medical knowledge, Xinra can treat a poison or disease that he has detected with the Delve spel, or one that he otherwise has knowledge of. This requires direct physical contact with the target, and Xinra cannot tend to magical poisons or any other magically-induced conditions with this ability.
Cooldown: None

Name: Scholar’s Expertise
Type: Support
Damage Category: None
Description: Xinra can use his considerable magical knowledge to create a diversion when needed. The diversion takes the form of an illusory clone of Xinra, which when formed will run in a chosen direction, drawing the eye of unsuspecting foes. The clone makes sound and projects both scent and body heat consistent with Xinra himself. This is not perfect, however, as the ability to detect magical illusions or directly interacting with the clone will reveal its deception. The clone will run for a post before dissipating.
Cooldown: 3 posts

Background


History: Xinra Kal’Dior’s early life was full of high hopes and big dreams, and despite the bumpy and winding road he took to get there, he has managed to realise more of those hopes and dreams than he thought possible. Born into a noble family in the Undari capital of Medin Taji, it was expected early on that Xinra would grow to be a successful academic, though his parents initially tried to usher him towards politics. Xinra himself refused to follow his parents’ path and instead devoted himself to his studies.He took a particular interest in history and archaeology, though opportunities to explore beyond the bubble of Medin Taji were limited due to the political tensions between the Undari and the races of the surface world. As soon as he was old enough, Xinra booked passage on a trading ship in order to travel to the Free Lands in order to see what the world really had to offer.

Xinra’s name eventually began to carry great weight in the academic world, as he wrote several papers and missives detailing his discoveries. He soon found that his opportunities would become very limited, as the threat of war loomed large over the continent. Xinra himself spoke out publicly against the war, though his views were not popular amongst the increasingly militant Undari population. The King of Medin Taji condemned Xinra for speaking against the royal family, and he was exiled from the capital and forced to serve on a conscripted merchant vessel that had been pressed into service to transport troops and material to points where the fighting was expected to happen. Though this was initially seen as a grievous punishment, Xinra harboured no ill will towards his people, only towards the royal family. He remains immensely proud of his heritage to this day.

Xinra’s exile would turn out to be one of the best things to happen to him, as he met the Undari twins Kaiden and Kaina Loris, as well as the imposing Heanta Radahn. In a stroke of immense luck, their ship would be stopped and seized by Mondolin authorities in the dying throes of the war while attempting to smuggle troops through the Human kingdom. As fate would have it, their ship was captured by the crew of another pressed vessel, among the crew of which was a young woman named Raya Nakamoto.

Upon the war’s end, Raya acquired the ship she had served on, and extended an offer of employment to Xinra and the others. He always regarded this as proof of Raya’s kindness and character, as they had been enemies not long before this. He and the others gratefully accepted, and what would follow was years of adventure and discovery as the crew of Raya’s Gambit pushed the frontier and explored what history had left behind. Xinra established a school in the relatively young city of Edaria, a school that has served as an academic haven for years now, and he now spends as much time spreading his own knowledge to the world as he does gathering it.
Side notes:
Rank: A-5
Skills:
Magecraft - Adept
Healing - Novice
Enchanting - Novice
Knowledge (Architecture & Engineering, History, Religion) - Master
Knowledge (Nobility & Royalty, Geography) - Expert
Knowledge (Nature, Local) - Adept
Crafting (Alchemy) - Adept
Teaching (History and Religion) - Master
Linguist (Eldari, Ar’Hean) - Expert
Linguist (Draconic) - Adept
Linguist (Drossian) - Apprentice
Orgoth
Orgoth
Admin
Admin

Posts : 684
Experience : 1693
Join date : 2013-04-15
Age : 33
Location : Ireland

Resources
Resources: 5600

https://asmir-doana.forumotion.com

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