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Heanta: Powers and Abilities

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Heanta: Powers and Abilities Empty Heanta: Powers and Abilities

Post by Zenke Thu Apr 18, 2013 5:13 pm

Heanta are naturally magic, unlike humans and some of the other races, their magic developes on its own without the need for training. Heanta have several natural abilities, as well as their own custom ones.

Darkmoon Claws And Talons

Na'Kora's children have the ability to reach within their well of power and call on her dark energy to serve them in battle. The energy is channelled into their claws allowing them to deliver a weakening poison to anything hit by it. Heanta first unlock this ability at A-5 in the form of darkmoon claws. At R-5 its becomes stronger, and becomes Darkmoon Talons. Not surprisingly, Heanta are immune to darkmoon Claws' effects. They cannot accidentally poison themselves or other heanta.

Name: Darkmoon Claws
Type: Racial
Damage Category:
Description: By channeling the Dark Energy of Na’Kora into their claws, heanta can imbue their claws with a magical poison that weakens anything hit by them. The poison reduces a victims Strength and Agility stat by -1. Average would go down to fair and so on. The claws last for 1 post and can poison multiple targets. Multiple hits to one target does not stack the poison. The poison lasts for 2 posts. Victims gain a 2 post grace immunity when the poison wears off.  
Cooldown: 3 post cooldown.

Name:  Darkmoon Talons
Type: Racial
Damage Category:
Description: By channeling the Dark Energy of Na’Kora into their claws, heanta can imbue their claws with a magical poison that weakens anything hit by them. The energy extends their claws by an extra inch. The poison reduces a victims Strength and Agility stat by -2. Average would go down to poor and so on. The claws last for 1 post and can poison multiple targets. Multiple hits to one target does not stack the poison. The poison lasts for 3 posts. Victims gain a 3 post grace immunity when the poison wears off.  Replaces Darkmoon Claws
Cooldown: 4 post cooldown..

Regeneration

Heanta can recover from wounds at a much faster rate than any other race on the forum. This allows them to survive longer in battle, but wounds to internal organs do not recover as quickly. This ability stops Heanta from bleeding to death, but they will still become fatigued and eventually pass out from taking damage. While they can grow back the likes of fingers, ears or toes, Heanta cannot grow back entire limbs or organs, and must seek better healing methods to restore lost body parts, missing eyes or none vital organs. Heanta start with Regeneration, and gain Improved Regeneration at E-5.

Damage CatagoryTime needed(Regen)Time needed(Improved Regen)Examples
Light1 post1 postCuts, bruises, hairline bone fractures, light burns
Moderate2 posts1 postsDeep lacerations, minor bone fractures, moderate burns
Heavy3 posts2 postsMulti-layer lacerations, bone breaks, 3rd degree burns
Severe4 posts3 postsMinor organ damage, Multi-point bone breaks, severed limbs, charred flesh
Critical5 posts4 postsModerate organ damage, severed limbs, major blood loss
Please note that while regeneration will restore a heanta's body, if they have taken Critical damage its possible they will have been rendered unconscious and unable to fight. The regeneration might not allow them to get back up but they will be more likely to survive their wounds, especially with improved regeneration.

Demon Matrix

A Heanta with any kind of power has obtained their Demon Matrix. A demon matrix is a piece of crystal taken from the Crystal Caves below Na'kora's forge, the only volcano in Heanta lands that is dormant. The Demon matrix is the embodiment of A Heanta's power. Its shape and color is unique to each Heanta who holds one, as is its location on the Heanta's body. It is fused into the Heanta's flesh, and It is tough to destroy. The demon matrix also allows heanta to go without feeding for quite some time, and they can go without sleep for up to a week before becoming exausted.

Enhanced physical capabilities

When a heanta becomes powerful enough, their body's physical capabilities are increased. This grants them A +1 stat boost to Speed, Strength, Agility, and Durability increasing their physical capabilities to twice that of a normal human. This counts towards the +2 boost to any one stat limitation, so they cannot gain an additional +2 speed in their True Demon Form. Unlocked at R-1.

True Demon form

The True Demon form is a powerful Heanta's greatest asset. It allows Heanta to transform into a more demonic creature, and unlocks new and stronger forms of their previous powers. This form is not permanent, allowing Heanta to transform back and forth at will. A heanta must have a Demon Matrix to release this form. Unlocked at E-1.
Zenke
Zenke
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