Asmir Ka'lesa: Dawn Of A New Age
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Affiliates



Chi-Chi (Junior Harbinger)

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Chi-Chi (Junior Harbinger) Empty Chi-Chi (Junior Harbinger)

Post by Jun Mon Jul 05, 2021 5:48 pm

Human


Character information


Name: Chi-Chi
Age: 15-16 years old
True age: 25 years old
Sex: Male
Personality: Among the Junior Harbingers, he is probably the most reasonable, and knows when to take the loss, and come back to hit harder and/or better. Unlike a lot of his cohorts, he'll try to convince others to get out of their way or to surrender. He isn't the strongest of the Juniors, but he is one of the more experienced ones, and is widely considered the "leader" of the juniors. He knows how to use the juniors with him, and is a good calming force among the crew. He is especially skilled at tempering certain Juniors, and calming them down and keeping them in line. He doesn't outwardly panic often.


Likes/dislikes: Reading, meditating, cold. dislikes heat, flying, and Tartarus.
Fears: Failure. Failure. Head Harbinger.

Appearance


Height: 5'4"
Weight: 125 lbs.
Appearance:

Chi-Chi (Junior Harbinger) I5Qv3Dg


Clothing: Monk like clothes depicted above.

Fighting style


General Fighting Tactics: He uses an odd style that uses his broadsword in a mostly reverse grip like style more akin to users of smaller weapons. He also likes using spin slashes to batter through defenses and uses his talismans to cover himself and allies. He also uses his abilities in other capacities to support himself and allies, and assault his opponents. His sword has a ranged enchantment as well, that he makes use of to slow down his opponents if their bullheaded or take out several opponents at once.


Heroic Trait: Magical Spirit

Combat Stats-

( All stats are considered average unless stated. Stats must be balanced. You must decrease a stat to increase a stat. Raising one to good means you must lower one to fair. Read The Character Combat Stats Guide for more information)

Strength || Good
Speed ||  Average
Agility ||  Good
Durability || Poor
Stamina || Average
Magical power || Good

Strengths: Semi-reasonable: Not normally a strength, but considering how some of the other harbingers are like, this is actually somewhat a strength. He gives warnings, and doesn't like to take lives that isn't in the mission parameters.

Resourceful: While there's only so much one can do against overwhelming power, he has time and again proven to at least be able to survive long enough for reinforcements. Since he's often the "leader" of a group of Juniors or soldiers, he's often headhunted, especially by Gnoll Chieftains. He's not the strongest, so survival often hinged on team plays and wearing down his opponents.

Weaknesses: Stubbornness: Harbingers have one goal. Complete the mission by any means necessary. This unfortunately can make many enemies, and force fights that could otherwise be avoided. Not being completely diplomatic, though at least somewhat so compared to the others, he's still stubborn enough to continue with a fight that he probably shouldn't get into.

Range: While he has thrown weapons/enchanted items, they're still very much mid-range at best. While he is agile enough to make range tough, a dedicated ranged attacker can keep him at bay, typically.



Equipment


Primary Equipment I
Name: Frostscythe
Type: Broadsword, large sword
Description: An ornate broadsword that hovers on his back.

Chi-Chi (Junior Harbinger) GjVBeK4


Enchantments:  Triple Ice Slash
Damage: 3 x Weak.
description: Upon a swing of the sword, three crescent waves of ice energy at six and a half feet tall is fired, either all at once, or one at a time in quick succession. Each one deals weak damage.
cooldown: 3 posts.

Name: Hover
Category: Support
Damage: N/A
Description: The weapon is inprinted to the user, so only they can recall the weapon, and have it hover at their back.
Cooldown: N/A, passive.



Primary Equipment II
Name: Talismans
Type: Magical Items
Description: A deck of paper with markings on them similar to below.

Chi-Chi (Junior Harbinger) F2Sa27r


Enchantments:  There are several effects, but each talisman has a single effect. They are one of the following.

Little explosion: A small explosion that deals very weak damage and has a blast radius of 2 feet, leaving bad frostbite.
Big Explosion: A larger explosion of blue flame that deals weak damage and has a blast radius of five feet, leaving bad frostbite.
Ring Force: The talisman disintegrates, and fires off a ring that cuts in a thirty-five foot diameter.
Hopper: Several talismans are thrown, but then hovers in a spot of his choosing. If something steps on them, they are bounced away in the same direction that they touched it.



Custom Powers


Battle Mode


Name: Ice Frag
Type: Offensive
Damage Category: Average
Description: He forms and throws a four and a half foot icicle. After a second of hitting something, it explodes, sending little ice fragments that can leave bruises or cuts within a ten foot radius. He can throw it about twenty-five feet.
Cooldown: 4 post cd.

Name: Duel Ice Pillar
Type: Offensive
Damage Category: 2x Weak
Description: Two ice trails go up to forty feet of him (each), and shoots out a pillar of ice to crush something.
Cooldown: 2 post cooldown

Name: Ice Spikes
Type: Support
Damage Category: N/A
Description: In a thirty foot radius, a field of ice is made, with five inch ice spikes sticking up everywhere. If you're careful, you can avoid the spikes.
Cooldown: 2 post cd.

Name: Spirit Shield
Type: Defensive
Damage Category: Average
Description: A sigil is formed, either created a 8 feet wide, five and half feet tall shield, or a smaller one about a foot in width and height. Either way, the shield is the same strength.
Cooldown: 3 post cd

Name: Ice Support
Type: Support
Damage Category: N/A
Description: A versatile magic ability that can create a back support of ice to help move the injured, or attempt to repair a broken chair leg temporarily, barricade a door with some success, as a splint for broken bones, etc. It has no healing properties or anything, just a block of ice shaped to provide extra support.
Cooldown: 1 post cd

Background


History: Born in a monastery in the Kingdom of Trevatya. Monks raised him for a time, but noticed strange abilities. Helped him learn and use them. Contacted Harbingers, and prepared for his coming trials. Got taken by the Harbingers, and brutally trained. Sent to capture Aether.
Side notes: A-5

_________________
Rex von Broven. Asentari. A-5
Nichol Shard. Human. A-3
Krad Obidaiya. Asentari. A-3
Kronos Lohengrin. Asentari. R-1
Rory Bloomfield. Human. R-1
Aether Favonius. Human. A-3

Tohma Tomoshibi. Kijin. A-4
Jun
Jun
Expert
Expert

Posts : 415
Experience : 1473
Join date : 2013-05-19

Resources
Resources: 20460

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